You can go to workshop and look up Miner 49er, Miner 1049er, and Miner 2049er. My power output is such that even with 8 eggs, I suffer no drain. My t2 ship uses large cpu, 2 large shield gens, 1 med shield gen, 1 small armor gen, 8 lasers, and 2 ammo loaders, and I can more than hold my own in t2 systems. I had to escape once when doing a horde, but my shields held. It even held it's own in a t2 system with that config. In my t ship, I use 2 ammo loaders, 6 laser guns, med cpu with 2 med shield gens and 2 sm armor gens, and I do just fine in a t1 system, even against grunts and disruptors. Great for t0 and even did good in t1 systems. In my t0 ship I used small cpu, 2 ammo loaders, 4 sm shield gens, 1 or 2 sm armor gens, 6 laser cannons. In pvp, everyone is on equal ground now where it used to not be. I'm happy for it too, especially for the pvp aspect. Just upset because you can't be invulnerable anymore (hint: just play on the creative or invulnerable or solo servers). I just don't have the time, or motivation to test this in detail, where my ship uses near 1000 cpu effectively at T0 Until then, the CPU will remain a bad choice that keeps me from enjoying the game.Īctually, I think I found a way I can, somewhat get around this. That means the average fleet to hold between 10 and 20 players, yielding between 100 and 200 players per server. What this game needs to do, or rather the developers is lower their expectations of gameplay complexity, until they have a population that can accomidate their complex team based gameplay. So you cannot have a crew to aid you in combat or mining. The population of the game and reliablity of players renders the game unplayable with teams, because most servers do not have fleets larger than 3-4 players, not all of whom can be on at the same time as others. It takes over 4 minutes to check the entire ship for the eggs, by then, another wave of skrill attack and you do not get to monitor your mining devices, especially as a ship without an ACT. After each fight, you are forced to go running around your ship to remove the skrill eggs, which inhibits game play as you cannot mine. Your shields won't last for more than 10 seconds, forcing you to rely upon armor. It seems their shields are given an insane boost. The game was actually fun pre-CPU, but now I cannot build a ship that can kill a disruptor, and forget combat against the other skrill when a disrupter is near them.ġ Large shield gen, 1 large armor gen, and 5x standard ammo weapon systems (3x pulse lasers and 2x autocannons) won't kill even grunts when a disrupter is near it. (and armor as well).Įffectively this game has been gimped, and creativity limited to a ship modeling simulator that does not facilitate gameplay based upon its population. all the way to "0")Īdditionally, your max CPU count increases with the size of your ship, so bigger ships get a little more CPU. There are also hotkeys to switch between your weapon groups ("1" for weapon profile 1, "2" for weapon profile 2, etc. You can also modify the weapon profiles on the fly from the cockpit (press "K" in the cockpit, and a new screen will pop up on your main screen) or CPU device in-game. it just takes a couple of seconds to switch between the different weapon profiles. Armor generators do not necessarily have to be active to provide armor, it's just their repair function (using nanobots) which gets disabled if they don't have CPU provided. Weapons and other combat devices can be in multiple groups. You can make weapon profiles in the editor to switch your active weapons. However the CPU value dictates how many you can have active at once. You can have as many guns and other devices on your ship as you like. Originally posted by RTiger32:so there is a hard limit to just how much defenses and guns you can have?
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